


While Adobe is struggling to get Flash 10.1 on iPhone and other trying hard with different route, OpenPlug sees this opportunity and seems done it right and more.
This one is a Flex Builder plug-in (well, Eclipse plug-in) that once installed (Windows only so far), you can develop mobile applications just like developing Flex applications. It comes with its own mobile Flex Framework to deal with mobile UI and accessing mobile data such as geo locations. Once the code compiled with it, the app can be deployed to iPhone, Android phone, Symbian phone and Windows Mobile phone. Is that great!?
It does sounds too good to be true. I can’t say for sure how this works out before actually trying out. I’m sure there are issues such as screen management, performance and app sizing, memory management, etc. To deal with all those devices with one single package that’s a very daunting job. So, give it try and let us know.

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What the app (ELIPS) done is it converts the flex code into native code of the mobile (iphone,symbian etc) and we can deploy the source code as a native mobile application. You can find a step by step guide of creating mobile application using Flex & ELIPS plugin here:
http://iwillbelikethis.blogspot.com/2010/01/elips-studio-mobile-application.html
Hm… Pretty interesting. Does ELIPS support convertion of all as3 methods?
Hi,
First of all … great site. I’ve been following it for some time now and just wanted to say it’s definitely worth reading.
Now on the matter at hand, the idea is pretty interesting, but having to code in one OS (Windows) and then move it to another (OS X) in order to be able to build the ipa, is a little annoying.
Hi and thanks for the great article!
@Jloa : yes we support the complete AS3. Not the complete Flex/Flash FWK though.
@Sebastian’s : yes agree with you, but this situation is only temporary, as we’re working right now on our Beta 4 which will solve it by 2 ways:
- supporting natively OS X, so that the complete flow can be done on a Mac
- supporting iPhone ipa build on Windows, so that if you’re a Windows user you can build iPhone apps on your PC without needing a Mac
I feel lucky to have found such a wealth of info.
Michael,