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DON’Ts For Creating Flash Games

Posted by Sravan | August 7, 2008 .

I am sure some of you are already creating your own casual games using PlayCrafter. For your sake, especially if you haven’t created games before, I found this post called “50 ways to make us hate your flash game”.

50 is a large number, but don’t worry. Unless your game has a combination of all or most of these qualities, you don’t need to fear howlers from each and every player.

In fact, most of these reminders are common sense. They revolve around user-friendliness and KISS.

e.g. Take it easy on the players’ ears and allow them to mute. Also take it easy on their eyes because glares and glows will keep even the lovers of the game at a distance. Flash games are casual games played for a few minutes (when they haven’t yet gotten addictive), so don’t have too many or too hard levels. If your story demands it, give the players the feature to save (exclusive or auto-save) at any stage. Let players skip long animations. Above all, respect the intelligence of your players.

Important: Credit everybody who has made a significant contribution, including the music artistes.

If you have already created a game, share your excitement and leave a link below.

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