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Tutorial For 3D Using Flash 10

Posted by Sravan | November 18, 2008 .

We all are now aware that the Adobe Flash Player 10 released last month allows 3D animations from 2D. Yahoo! Flash Blog is running a tutorial series with examples on this very feature. A couple of tutorials have already been posted.

In the first tutorial, they show a small application that allows X, Y, Z rotation and zooming in and out of an image. Then, they extend the same functionalities to work for a stack of images. The former is achieved by setting appropriate values for rotationX, rotationY, rotationZ, and z values of the image and the latter by setting the values for a container containing the stack of images.

The second tutorial shows a few 3D objects like cube, disc and ring, and describes the new Vector, PerspectiveProjection, projectVectors and drawTriangles functions used to draw 2D meshes and then the Matrix3D function to add translation and rotation parameters to the mesh.

For code snippets and source code for the 3D cube, check out the two tutorial posts. The second one ends with a “…to be continued” note.

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